Vote for your favourite blag* |
Canadian Blog Awards.
Both Sillytech and Without Annette are up in a lot of the same categories, because I'm an idiot (but an idiot who cares). Still though, voting is anonymous and you can show your favourite wobsite* some love.
*not a typo. |
|
Praise like you should |
So apparently there are Canadian Blog Awards.
Go nominate some blogs you like.
I've taken the liberty of entering this fine blog, and Without Annette, in a few different categories. Voting begins November 15th, so I'll remind you then. |
|
Apple Design Awards |
I went ahead and submitted American History Lux to the Apple Design Awards in the Game category. I don't have any real expectation of anything coming out of it, but that's the same way I thought when I submitted Lux to the IGF in 2005. Plus Apple made the submission process so easy (at least for people who already have ADC accounts) it would have been silly not to enter. |
|
Vote for the Shareware Industry Awards people's choice award |
The Shareware Industry Awards are a set of awards given to outstanding shareware products. Most of the categories are voted on by shareware developers themselves. There's also a People's Choice award that anyone can vote for. I urge you to take this opportunity to honor some of the cool shareware applications that you use.
Some of my personal favorites are Lux, LaunchBar, BBEdit, and Transmit. The voting period ends May 12th, so go vote now! |
|
The IGF finalists are 10% java |
An interesting thing about the 2005 Independent Games Festival finalists is that 10% of them are written in java. I am keenly aware (in a good way) that my game Lux uses java. The other java game that I saw is War! Age of Imperialism. So out of the 20 different games there are 2 written in java. This gives a pretty solid 10 percent.
In my view the independent scene is where java stands to make the most inroads in game development. All the big established game dev houses have a commitment to C++ in the form of their existing code, the associated tools and the accumulated experience of their coders. There is no way that they are going to ditch that investment by moving to a new platform.
The place where java can compete on a level playing field is with startup studios. These guys don't have a big investment in C++. Their choice of platform will be made based on the actual cost/benefit of starting from scratch with either language. In this situation java has a much better chance of being used.
Anyway, I am going to use this nomination as an opportunity to submit my game to java.com again. Maybe this time I will get a reply. They do say "the third time's the charm". |
|