2007 was the second full year I lived in Vancouver. It was a year of settling in deeper, exploring, new friendships, and personal growth.
Work Lux Delux has continued its steady growth. It got a few major updates throughout the year, and the amount of new maps has been delightful. Work on the next generation Sillysoft game proceeded in bursts, but I haven't been committed to it hard-core. I decided against renting office space and hiring full-time employees in Vancouver. Lux has attracted an amazing array of online people that have played key roles in driving Sillysoft's success. In 2008 I need to focus more on how to enable and manage an online team. I like the virtual office setup, but it's been hard for me to maintain a consistent work ethic within it.
Media & Publishing I made 143 blog posts in 2007. That's a slight 3 more then the 140 from 2006. I started making random links posts (30 total) as a way to keep track of interesting sites and spread the word. I continued to work on my photography and have clearly made progress. I've settled into flickr as a stable platform to host my photos.
Video production is something that I want to get back into more in 2008. Video is the most powerful medium, and Youtube has blown the publishing field wide-open. Vancouverites come talk to me if you're interested in making videos. Witness the bicycle revolution at hand in my Critical Mass Video.
It was February when I gave in and joined Facebook. I use it regularly now as a tool and game. I still keep my photos and blog outside of fb, on the internet-at-large, but fb is aware of it. My instinct is to be against walled-in gardens like fb, but I realize the utility it provides as a communications and networking medium.
Travel I hit up Montreal for Vaganza 7 near the start of the year. I traveled to the Okanagan and down the US West Coast with my brother in March. I biked to Bowen Island in May. At the end of the summer I traveled into the mountains for Shambhala and connected with my spirituality. In the fall I flew east for a back-to-back wedding tour of Montreal and Toronto, my old haunts. I ended the year with another trip to Ontario to see family and celebrate the Festivus holidays.
Looking Forward to 2008 2007 was a huge year for me, and I'm happy with the direction I'm headed. I'm looking forward to continuing it in 2008, and pushing further. To explore more of Vancouver, including the surrounding islands and mountains. To grow the bonds of friendship that I've formed, and make even more. To manifest a happy and magical existence for myself in the world. 2008, let's boogie...
Luxtoberfest included a series of competitive "LuxShoppe" photoshop showndowns. It's all come down to a final epic match running now between Sasquatch and MBauer. The results so far are spectacular, and include these behind-the-scenes look into Sillysoft's secret operations.
The last one was just a dream. I think. Maybe a vision.
I went in with the idea of using some time to create a Lux map of Vancouver, since there wasn't one yet. It was a good scale project to do, since I was able to get it (mostly) done and also spend a bunch of time talking with the other nerds there.
I cleaned it up more after the event, and spiced up the theme with creative commons photos from kidcadaver and Jaako. It's now gone through the MapLAB and has been released to the plugin manager inside Lux. If any DevHousers want a copy, send me an email.
Sillysoft Games is looking for talented Java programmers to join our team creating desktop strategy games. We are located in Vancouver, BC.
JOB 1 - Java game engine and AI programmer
Requires: - CS degree or equivalent experience - Knowledge of AI techniques
JOB 2 - Java graphics and GUI programmer
Requires: - Experience with Java2D, Swing/AWT or java-openGL - Strong 2D geometry and math skills
Bonus qualities for both jobs: - Mastery of the Java libraries - Experience with SVN, CVS, ant, XML, networking - Experience playing Axis & Allies, Diplomacy or Risk board games - PHP, SQL or web development experience
As part of a small team you would be able to have creative input during development. Flexible hours, a competitive salary and the possibility of profit sharing. We have a hit game in Lux Delux, happy customers, and a direct digital distribution channel. Our next game is loosely based on the Axis & Allies board game. This a great opportunity to get in on the ground floor of a profitable and growing game studio.